

The only thing worse than a weapon that everyone hates fighting against is a weapon that everyone hates fighting against that is also terrible at killing people. This includes the Demoman, who was stuck with a low-skill-ceiling, fire-and-forget weapon that primarily added spam but not value.Īlso worth noting: over countless playtests, not a single life was lost to the Big Bomb.

In playtests, neither of these choices wound up being fun for players on either team. Making it powerful enough to deter a team from entering a room meant that either A) as a player you felt stymied with no options, waiting for it to detonate before resuming the fun part of the game or B) you didn't notice and immediately got exploded. Because it was replacing the existing demo sticky launcher (an incredibly powerful weapon), the Big Bomb also had to be incredibly powerful. These opportunities simply weren't available with The Big Bomb. Rather, they lead to alternative routes and tactics, giving players an opportunity to "counter" in a variety of creative ways (airblasts, sapping, ubers, etc.). While there are some weapons that make traversing an area more difficult, they're not so overpowered that they shut down entire areas while removing the ability to respond. Unfortunately for everybody else, unilateral area denial usually isn't fun for anyone except the player doing the denial. So while we keep busy with the latest update, we thought you might get a kick out of some of our absolute worst weapon ideas from past ones.Īny time someone starts thinking of weapon alternatives for the Demoman, one of the first questions is usually "Instead of having a bunch of small sticky bombs, what if he got one big one?" It helps ensure that the weapons we finally ship are as fun and additive to the overall gameplay experience as possible.īut it also means we're usually left with a lot of bad weapons that, for one reason or another, are better left unshipped. And when we iterate on new weapons internally, we tend to make a lot of them.

One of the things we've been up to lately is working on new weapons for an upcoming update.
